Project Capuchin article: Flash Lite and motion sensor api

SEDW recently posted a new article by ustwo on how to use the J2ME motion sensor api to feed motion data to a Flash Lite interface through Project Capuchin. The example demonstrates a user inerface that scrolls through news feeds by tilting the phone.

Read the tutorial at SEDW

One thing I am a little concerned about with Project Capuchin is that in order to gain access to Java apis from a Flash Lite interface, it seems you must create a java midlet to use the api and develop ActionScript to receive data from the midlet through the Project Capuchin system to Flash Lite. So, Flash Lite developers must learn Java in order to implement the Java apis.

It would be simpler for Flash Lite developers if SE provided a set of pre-made midlets for common use apis like GPS, motion sensor, PIM and maybe sound for games. SE could also provide a corresponding ActionScript abastraction layer api that Flash Lite developers can import into a FLA as a class. With these pre-made code libraries, in many cases, Flash Lite developers would not need to work with directly with Java and instead just deal with the process of publishing a Project Capuchin application.

Of course, if a project requires unique Java coding then the developer must use Java, but there will be many cases, probably most cases, where Flash Lite developers are only interested in receiving a particular data type from Java, not really building a lot of application logic in Java.


2 Responses to “Project Capuchin article: Flash Lite and motion sensor api”

  1. Sony Ericsson Project Caphucin sensor API aricle and Symbian Foundation | Flash Lite 4 Sony Ericsson Says:

    […] Hayden, some articles and tutorials on Project […]

  2. Scott Janosuek Says:

    If you look back to August of last year they attempted this path (from their webcast) … providing a set of MXP’ss that Flash developers could utilize in their projects … seems they are catering to Java developers first and foremost … perhaps they may get back to providing more support to Flash Lite developers in the future …

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