Archive for the ‘mobile audio’ Category

Flash Lite 2.0: Sound for Nokia S60 and Series 40 Devices

Saturday, April 12th, 2008

Forum Nokia recently published my article on using sound in Flash Lite 2.0 for S60 and Series 40 devices. This article is specifically about Flash Lite 2.0, and does not address any improvements in sound handling for Flash Lite 2.1 and 3.0. I tested all examples with Nokia 5300 (Series 40) and Nokia 6290 (S60).

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Getting Started with Sound in Flash Lite 1.1 for Sony Ericsson

Thursday, December 20th, 2007

Following on the Nokia Flash lite sound article, I wanted to mention another Flash Lite 1.1 sound article I wrote for Sony Ericsson developer site earlier this year, in case some were not aware of it. The Nokia and SE articles are a little different, with the SE article focusing on MIDI device sound and featuring a case study for using MIDI sound in a simple Flash Lite 1.1 game. Read the article, Getting Started with Sound in Flash Lite 1.1 for more information.

Flash Lite 1.1: Sound for Nokia S60 and Series 40 Devices

Thursday, December 20th, 2007

Forum Nokia published my first article on sound for Flash Lite, focusing on Flash Lite 1.1 issues. The 28 page article, Flash Lite 1.1: Sound for Nokia S60 and Series 40 Devices, covers Device Sound and Native audio issues, techniques synchronizing MIDI sound and animation, emulating device sound and many other topics. I included examples to demonstrate concepts from the article. I am finishing a version for Flash Lite 2.0 which hopefully will be available early in 2008.

IASIG Mobile Audio Technologies Report

Thursday, November 15th, 2007

The Interactive Audio Special Interest Group (IASIG) recently published its Mobile Audio Technologies Report & Recommendations, for which I was a contributing author.

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OpenSL ES Interview with Nathan Charles from Khronos Group

Thursday, November 15th, 2007

Gamesondeck.com recently published my interview with Nathan Charles from the Khronos group, regarding the new OpenSL ES sound api specification for mobile devices such as phones and personal media players. Khronos is the organization behind the industry standard OpenGL graphics api specification.

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